Playtest



Playtester Name: Alex

Developer Name(s): Chang

Playtest Date : 9/30/2020

Alex playtested my first version of the game. 

The first time I got feedback was the camera angle and distance. The field of view was narrow, so it was very difficult and there wasn’t enough time to avoid collisions. With the second feedback, there was a problem that the game continued even after the game was over. If the game is over, the UI appeared, but the character continued to mow the grass. In the game it was necessary to clearly show that the character failed when colliding with animals.


Playtester Name: Connor
Developer Name(s): Chang
Playtest Date : 10/5/20

What were your favorite moments of the game?

Hands down knocking the cows in the air on the mad level.

Where do you see room for improvement?

On the fear and cautious levels the initial spawn of the herd coming towards you kills you almost instantly most of the time. While I personally enjoy a challenge, I expect many players would be frustrated by this.

When did you stop playing and why?

I played the last level the most

Was there anything related to the interface or controls that was hard
to understand?

The controls were clearly explained. Even as they changed the game made it clear what I should try.

Was there anything related to the mechanics that was hard to understand?

The goal, scoring system, and method of gaining score were all clearly articulated.

Was there anything related to the art, or sound that was hard to understand?

No issues. Enjoy the contrast  between the main character and environment.

Do you have any other feedback that you would like the designer to hear?

Good attention to detail. The icon matching the grass texture is great.

Files

MowingAdventure_Win.zip 28 MB
Oct 04, 2020
MowingAdventure_Mac.app.zip 28 MB
Oct 04, 2020

Get Mowing Adventure

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